#include "botpch.h"
#include "../../playerbot.h"
#include "RogueTriggers.h"
#include "RogueMultipliers.h"
#include "GenericRogueNonCombatStrategy.h"
#include "RogueActions.h"

using namespace ai;

void GenericRogueNonCombatStrategy::InitTriggers(std::list<TriggerNode*> &triggers)
{
	//TODO Possible crash on CMSG_USE_ITEM ByteBuffer error
    //NonCombatStrategy::InitTriggers(triggers);
    //
    //triggers.push_back(new TriggerNode(
    //   "often",
    //   NextAction::array(0, new NextAction("apply poison", 1.0f), NULL)));


}
